- #BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY GENERATOR#
- #BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY SKIN#
- #BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY SERIES#
This new phase was both predictable and, with a team of four now-seasoned shooters, it wasn’t even that impressive. But I think Borderlands flourishes more on interesting firefights than big, purple set pieces. I know, this is supposed to look overwhelming and cool.
#BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY SKIN#
Of course, the low-gravity jump is in place, so this a non-issue to avoid, so long as you’re not getting distracted by how awful the walls of the arena look (and I was).ĭude, with your skin tone, you’re really more of an autumn.The second phase is a giant sequence of three heads, each of which attacks with a different element. You fight him in normal-sized mode, and he flies around and does attacks on a predictable pattern, the most devastating of which is a giant blast wave that circles out from his body. If you’ve played many video games, the Sentinel of the Vault is an easy read. The guardian of the vault -the mysterious purple king of a mysteriously purple world -was there to stop us. “We’re opening a vault” meant very little to a new player like Tracy, except that the game told her to go to a place and fight a guy to proceed, so she did. Unfortunately, the term “vault hunter” has way more meaning in Borderlands 1 and 2. I think at this point, we technically think we’re opening a vault.
#BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY SERIES#
The entrance to the final boss: it doesn’t get more purple than this.Anyways, after barging through some confusing maps and circling what felt like five times around a series of alien platforms, we made it to the final boss, who was behind the most purple glowing thing on in sight. Two, it’s incredibly easy to believe that your friends have gone mad. One, the creators of Borderlands love little secrets, particularly ones that hit their fanbase’s collective video game nostalgia. One high point: Tracy, prone to getting turned around in the game’s confusing vertical maps, managed to get herself lost and described a completely gonzo environment over voice chat.Īs it turns out, Tracy wasn’t hallucinating, but had instead discovered an adorable homage to Super Mario Bros. Sure, their headboxes are slightly different, and sometimes they explode into more glowy, more fighty foes, but with four people on the team, the alien eternals were just so much cannon fodder. However, I found Borderlands’ aliens to be unremarkable and uninteresting to fight. Once you’re in a purple environment with drifting tubes and an ambient electronic soundtrack, you know you’re in for some aliens. Your stuff is so purple and floaty.We started with a long conversation about how alien environments are always tragically purple (I’m looking at you, Halo franchise). As we loaded up the stream, our friends Conrad and Aidan showed up and joined our final fight. At this point, its part in the narrative was kind of a mystery, and I completely lost track of why we were teleporting to the alien installation and what we were even fighting for. This week, we finished off The Pre-Sequel!, and Chekov’s gun finally fired: the sinister alien introduced in the first thirty minutes, who had made no appearances since then, finally reemerged to…do some stuff. “Do we fight that weird alien lady from the beginning of the game?” He summons three drones, for attack, defense, and support. Tracy is: Wilhelm, cyborg henchman and a significant boss battle in Borderlands 2. She creates an ice shard that tracks enemies and does ongoing cryo damage. Jo is: Aurelia, literal ice queen and downloadable extra.
#BORDERLANDS THE PRE SEQUEL WALKTHROUGH PART 1 NO COMMENTARY GENERATOR#
The authentication code generator offers a "Use" prompt to anyone jumping up to it, but doesn't appear to do anything.This week, Tracy and I finished up our playthrough of Borderlands: the Pre-Sequel! We called in the cavalry, fought our way onto and through an alien installation, and killed a many-faced alien god, possibly prompting some kind of interstellar war.Mission Item: Scientist's ECHO Recorder - "A commentary from a scientist in Lab 19.".The Tiny Destroyer is extremely weak and does not require any specific tactics or weapons to be killed.Ĭompletion "That was. The distance can be shortened by reading the numbers through a glass wall on the path between the two rooms, or communicated to another player waiting to enter the code in a multi-player game. These numbers are valid for a limited time, so a quick dash back to Lab 19 will be needed to input the code in time. The numbers for the combination lock are located in another room marked on the HUD. Shooting the arrows to either side of the numbers raises or lowers them, and an accurate single-shot weapon is optimal for hitting these small targets without wasting ammunition. The combination lock can be seen up on the wall beyond the console. Lab 19 is opened by way of a computer console, but to open access a four-digit code must be entered. When the mission is accepted from the first ECHO recorder, subsequent objectives to locate another ECHO recording and Lab 19 itself arise.